Now that Dominaria has been released, it's clear to see that the Standard landscape has been shaken up by the release of these new cards. While some old strategies no longer seem viable, new decks are popping up to replace those decks. This week, we'll be taking a look at a few of these new builds. Let's start out by looking at a deck that features a prominent Wizard theme.
U/R Prowess
U/R Prowess -- Standard | ejk, (5-0) MTGO
- Creatures (17)
- 2 Fanatical Firebrand
- 3 Adeliz, the Cinder Wind
- 4 Ghitu Lavarunner
- 4 Soul-Scar Mage
- 4 Spellweaver Eternal
- Instants (16)
- 4 Lightning Strike
- 4 Opt
- 4 Shock
- 4 Wizard's Lightning
- Sorceries (3)
- 3 Warlord's Fury
- Enchantments (4)
- 4 Riddleform
- Lands (20)
- 4 Island
- 8 Mountain
- 4 Spirebluff Canal
- 4 Sulfur Falls
- Sideboard (15)
- 2 Dire Fleet Daredevil
- 2 Goblin Chainwhirler
- 2 Spell Pierce
- 3 Abrade
- 3 Kari Zev's Expertise
- 3 Negate
As I mentioned before, this deck is all about the Wizards. Adeliz, the Cinder Wind wants you to have a battlefield full of Wizards, since each instant or sorcery you play grants a +1/+1 bonus to each Wizard in play. A lot of your instants are direct damage spells you can use on an opponent's creatures as removal, and the pseudo-prowess ability on Adeliz can really make combat math difficult for your opponent. I can envision many scenarios where you have less creatures than your opponent and you are still able to come out on top during combat, turning the tides and being able to destroy all of your opponent's creatures with some nicely targeted burn spells and combat damage.
Also keep in mind that the pseudo-prowess ability that Adeliz, the Cinder Wind grants all of your Wizards will provide an additional bonus for the Wizards you have that already possess the true prowess ability. For example, if you have both a Soul-Scar Mage and Adeliz, the Cinder Wind in play and you cast Wizard's Lightning, when it resolves you'll get to place three -1/-1 counters on a creature, Adeliz, the Cinder Wind will be a 3/3 creature, and Soul-Scar Mage will be a 3/4 creature. That math gets wicked hard for an opponent to anticipate and will certainly make combat a disaster just waiting to happen.
Jeskai Artifacts
The next deck I have for you attempts to capitalize on the amount of artifacts in play in order to gain an advantage. Let's take a look at Jeskai Artifacts.
Jeskai Artifacts -- Dominaria Standard | Laval216, (5-0) MTGO
- Creatures (18)
- 3 Pia Nalaar
- 3 Zahid, Djinn of the Lamp
- 4 Maverick Thopterist
- 4 Scrapheap Scrounger
- 4 Toolcraft Exemplar
- Planeswalkers (2)
- 2 Chandra, Torch of Defiance
- Instants (4)
- 2 Abrade
- 2 Metallic Rebuke
- Sorceries (4)
- 4 Servo Exhibition
- Enchantments (2)
- 2 Thopter Arrest
- Artifacts (6)
- 2 Aethersphere Harvester
- 4 Heart of Kiran
- Lands (24)
- 1 Island
- 2 Mountain
- 4 Plains
- 1 Clifftop Retreat
- 1 Glacial Fortress
- 1 Sulfur Falls
- 2 Irrigated Farmland
- 4 Inspiring Vantage
- 4 Spire of Industry
- 4 Spirebluff Canal
- Sideboard (15)
- 2 Glorybringer
- 2 Lyra Dawnbringer
- 2 Abrade
- 2 Metallic Rebuke
- 3 Settle the Wreckage
- 3 Fumigate
- 1 Irrigated Farmland
Here's a deck that should have no problems powering out a Zahid, Djinn of the Lamp on turn four instead of turn six. And that's just one way this deck attempts to play creatures ahead of the curve. Another way is with the improvise ability of Maverick Thopterist. If you sequence your plays correctly and get a bit lucky on your land drops, you could possibly play Maverick Thopterist as early as turn three. That makes this deck capable of having very explosive turns.
Moving over to the instants in the deck, Metallic Rebuke is the perfect counterspell for this deck to pack. While you may not always have a lot of unused artifacts lying around, it's great to have the casting cost reduction ability that improvise allows. Often you can tap a Servo token that's chump blocking or you can tap your Heart of Kiran if you need to. I also like the irony that this deck is packing a full playset of Abrade, a card that it is very vulnerable to.
B/W Knights & Vehicles
The next deck I have for you this week is a deck that combines Knights and Vehicles in a deck that I've dubbed Knight Rider. Let's take a look at it.
B/W Knight Rider -- Dominaria Standard | iron_maiden_2, (5-0) MTGO
- Creatures (20)
- 4 Benalish Marshal
- 4 Knight of Malice
- 4 Scrapheap Scrounger
- 4 Toolcraft Exemplar
- 4 Walking Ballista
- Planeswalkers (2)
- 2 Karn, Scion of Urza
- Instants (4)
- 2 Cast Down
- 2 Fatal Push
- Enchantments (5)
- 1 Cast Out
- 4 History of Benalia
- Artifacts (6)
- 2 Aethersphere Harvester
- 4 Heart of Kiran
- Lands (23)
- 5 Plains
- 1 Aether Hub
- 2 Shefet Dunes
- 3 Forsaken Sanctuary
- 4 Concealed Courtyard
- 4 Isolated Chapel
- 4 Spire of Industry
- Sideboard (15)
- 1 Karn, Scion of Urza
- 2 Lyra Dawnbringer
- 2 Cast Down
- 2 Fatal Push
- 2 Golden Demise
- 3 Duress
- 2 Cast Out
- 1 Shefet Dunes
This deck is primarily a White deck with just a splash of Black. It utilizes the power boost from Benalish Marshal alongside the eventual temporary bonus granted from History of Benalia to give you specific turns where it's advantageous to turn all of your creatures sideways into the red zone (that's slang for attacking with them). On the majority of turns, you might be able to hold back and just attack with your flying vehicles, leaving back a formidable force so that your opponent can't make a successful attack on you in return.
Karn, Scion of Urza acts as a good source of card advantage for this deck. While your likely opponent won't give you the card you want once you've activated Karn's +1 loyalty ability, the fact that you are able to get the card they exile on a future turn helps you to get a small jump on cycling through your deck. That can be the difference between finding an answer you're desperately in need of and having that card as the top card of your library when the game ends.
B/G Saprolings
The final deck I have for you this week is perhaps my favorite. Let's take a look at Saprolings.
B/G Saprolings -- Dominaria Standard | CapnCDaWg, (5-0) MTGO
- Creatures (19)
- 1 Metallic Mimic
- 2 Slimefoot, the Stowaway
- 4 Llanowar Elves
- 4 Sporecrown Thallid
- 4 Tendershoot Dryad
- 4 Yavimaya Sapherd
- Instants (13)
- 1 Vicious Offering
- 2 Cast Down
- 2 Vraska's Contempt
- 4 Fatal Push
- 4 Spore Swarm
- Sorceries (4)
- 4 Saproling Migration
- Artifacts (2)
- 2 Aethersphere Harvester
- Lands (22)
- 4 Swamp
- 8 Forest
- 2 Field of Ruin
- 4 Blooming Marsh
- 4 Woodland Cemetery
- Sideboard (15)
- 1 Nissa, Vital Force
- 2 Naturalize
- 3 Fungal Infection
- 1 Doomfall
- 2 Lost Legacy
- 4 Duress
- 1 Arguel's Blood Fast
- 1 Fungal Plots
If you're a fan of Saprolings, then this deck is for you. This deck has a ton of ways to create Saproling tokens, and those tokens in conjunction with Slimefoot, the Stowaway can allow you to win out of nowhere. But this deck isn't looking to destroy its Saproling tokens at will. Instead it uses creatures like Sporecrown Thallid and Tendershoot Dryad to pump up your Saprolings to monstrous size.
This deck is weak to board sweepers, which is why it's good to have that backup plan I mentioned before that includes Slimefoot, the Stowaway which can drain your opponent for a ridiculous amount of life if you have Slimefoot and a handful of Saproling tokens on the battlefield. Slimefoot nearly negates the lifegain an opponent would get with Fumigate, and other sweepers can simply make things worse for the opponent since you are able to rebuild your Saproling army fairly quickly. I think this deck looks like a lot of fun to try out.
Wrapping Up
Dominaria has allowed a lot of new deck types to be created in a short period of time. Which one is your favorite? You can let me know by leaving a comment below or you can reply to me directly on Twitter (@mikelikesmtg), or email me directly at mikelikesmtg@gmail.com. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!
-- Mike Likes