Hello everyone. Streets of New Capenna is finally out and it's time to start brewing with these new cards. This week, I have a few fun and innovative looking decks for you that might have potential in our new Standard environment. Let's get started.
Gruul Alliance
Let's get started with a combo deck that's made possible by a common card from Streets of New Capenna. Here's the deck list.
Gruul Alliance | SNC Standard | Spinoraptor, aetherhub.com user
- Creatures (29)
- 3 Devilish Valet
- 3 Witty Roastmaster
- 3 Magda, Brazen Outlaw
- 4 Birgi, God of Storytelling
- 4 Goldhound
- 4 Grinning Ignus
- 4 Jaspera Sentinel
- 4 Prosperous Innkeeper
- Sorceries (2)
- 2 Adventure Awaits
The main combo pieces for this deck include Witty Roastmaster, Birgi, God of Storytelling // Harnfel, Horn of Bounty, and Grinning Ignus. While you have a copy of Witty Roastmaster on the battlefield, use the activated ability of Grinning Ignus to return itself to your hand and add two Colorless mana and one Red mana to your mana pool. If you do this with a copy of Birgi, God of Storytelling on the battlefield, you can infinitely cast and return Grinning Ignus. Each time you recast Grinning Ignus, Witty Roastmaster will deal one point of damage to your opponent. If your opponent is tapped out, you can repeat this process as many times as it takes to deal them lethal damage.
Helping to enable this combo are some great creatures that will provide you with additional mana. Magda, Brazen Outlaw and Prosperous Innkeeper will create Treasure tokens. Jaspera Sentinel allows you to tap itself and another creature to create one mana of any color. Finally, Goldhound can be sacrificed to provide you with a mana of any color. All of this extra mana can help you achieve your combo consistently on turn four, possibly earlier.
In addition to the extra mana producers, this deck also does a good job of helping you draw additional cards in the event that you don't have what you need in your initial draw. Adventure Awaits allows you to find a creature from within the top five cards of your library. Cathartic Pyre lets you discard up to two less-than-useful cards to draw the same number of replacements. Finally, with Valakut Awakening // Valakut Stoneforge, you can put any number of cards from your hand on the bottom of your library to draw an equal amount of cards from the top of it. By cycling through your deck, you can often find what you need with ease.
Riveteers Dragons
Next, I have a Riveteers deck (or Jund, if you prefer) that can win by flinging Dragons at your opponent. Let's take a look at it.
Jund Dragons | SNC Standard | astralsflame, aetherhub.com user
- Creatures (18)
- 1 Ebondeath, Dracolich
- 1 Immersturm Predator
- 1 Inferno of the Star Mounts
- 1 Junji, the Midnight Sky
- 1 Kura, the Boundless Sky
- 2 Atsushi, the Blazing Sky
- 2 Goldspan Dragon
- 2 Goldspan Dragon
- 2 Moonveil Regent
- 2 Ziatora, the Incinerator
- 3 Realmwalker
- Planeswalkers (1)
- 1 Vivien on the Hunt
- Instants (7)
- 2 Infernal Grasp
- 2 Strangle
- 3 Dragon's Fire
- Enchantments (5)
- 1 Riveteers Ascendancy
- 2 Ranger Class
- 2 The Meathook Massacre
- Artifacts (7)
- 3 Pyre of Heroes
- 4 Orb of Dragonkind
Ziatora, the Incinerator does it all for this deck. This Demon Dragon attacks and blocks quite well, but also has an ability that allows you to sacrifice another creature you control. If you do, Ziatora will deal damage equal to the sacrificed creature's power to any target. You'll also then create three Treasure tokens that you can use to cast other creatures with, which you can sacrifice on future turns.
Ziatora, the Incinerator does have a drawback. It has a mana value of six, so you won't have it in play early on. However, there are a few things in this deck that will make casting Ziatora a little easier. You have a full playset of Orb of Dragonkind at your disposal. Activating this artifact boosts your mana production by one when casting Dragon spells. You also have Pyre of Heroes, which you can use to convert a smaller creature into a bigger one. One thing to note is that every creature in this deck is a Dragon, so both Orb of Dragonkind and Pyre of Heroes will work well with all of them.
Since sacrificing your creatures is what makes both Ziatora, the Incinerator and Pyre of Heroes tick, having a payoff for that sacrifice would be great. Riveteers Ascendancy fits that bill. While Riveteers Ascendancy is on the battlefield, you can return a creature from your graveyard to the battlefield when you sacrifice another creature. This does come with some caveats, though. The returned creature must have a mana value that is less than that of the sacrificed creature. You are also limited to doing this once per turn. Even with those limitations, you'll still be able to get a lot of value from having Riveteers Ascendancy in play.
Azorius Halo
The final deck I have for you features an alternate way to win, which you know I'll have to try out. Let's check out the deck.
Azorius Halo | SNC Standard | quantumquark, aetherhub.com user
- Creatures (16)
- 2 Errant, Street Artist
- 2 Jacob Hauken, Inspector // Hauken's Insight
- 4 Clever Conjurer
- 4 Kelpie Guide
- 4 Shaile, Dean of Radiance // Embrose, Dean of Shadow
- Instants (10)
- 2 Fateful Absence
- 4 A Little Chat
- 4 Make Disappear
- Enchantments (3)
- 1 Paladin Class
- 2 Rabble Rousing
- Artifacts (7)
- 3 Portable Hole
- 4 Halo Fountain
Halo Fountain offers you the ability to untap fifteen creatures you control in order to win the game. While that might sound difficult to do, Halo Fountain also offers you the means of creating additional creature tokens. By paying one White mana and tapping Halo Fountain, you can create a 1/1 Citizen creature token. Since Halo Fountain isn't Legendary, you can have any number in play, which will help hasten your plans. You also have a pair of Rabble Rousing, which can also create a fair amount of additional 1/1 Citizen tokens for you.
Since all of these creature tokens are tiny 1/1 creatures, you'll want some way to boost them up. By advancing Paladin Class to Level 2, you'll give a +1/+1 bonus to each of your creatures. You can also give them +1/+1 counters on the turn they enter the battlefield by activating the ability of Shaile, Dean of Radiance // Embrose, Dean of Shadow. Doing this will cause you to tap Shaile, though, but there are a couple of ways for you to untap Shaile, which can allow you to place multiple +1/+1 counters each turn.
The first of these is with the Mage Hand ability of Clever Conjurer. This ability allows you to untap any permanent not named Clever Conjurer. You can also do this only at sorcery speed, but it's a great way to get an additional use out of an ability that requires you to tap a permanent to use it. Kelpie Guide is the other way to untap a target permanent you control. Kelpie Guide also has another activated ability that allows you to tap any permanent. This can be a great way to tap your creatures so they can be untapped with Halo Fountain to win the game.
Wrapping Up
These new decks look a lot of fun to play. Streets of New Capenna has a ton of great cards that are just begging to be put into new decks. I'm looking forward to finding more new innovative decks to try out over the next few weeks.
What do you think of these decks? Do you have any suggestions for improvements? Let me know by leaving a comment below. Also, feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!
-Mike Likes