Hello everyone. I'm back, once again, with more Standard decks that you can use at your local tournaments or casually against your friends. Each of these decks has something special that makes me want to play them. Let's get started with our first deck.
Naya Stadium
The first deck I have for you features Strixhaven Stadium as a possible alternative means of winning. You know how I love my alternate-win conditions. Let's take a look at the deck.
Naya Stadium | SNC Standard | powrdragn, aetherhub.com user
- Creatures (19)
- 1 Torens, Fist of the Angels
- 3 Jetmir, Nexus of Revels
- 3 Jinnie Fay, Jetmir's Second
- 4 Gala Greeters
- 4 Prosperous Innkeeper
- 4 Skyclave Apparition
- Instants (2)
- 2 Cabaretti Charm
- Sorceries (2)
- 1 Emeria's Call // Emeria, Shattered Skyclave
- 1 Storm the Festival
- Enchantments (10)
- 1 Cabaretti Ascendancy
- 2 Stimulus Package
- 3 Rabble Rousing
- 4 Wedding Announcement // Wedding Festivity
- Artifacts (4)
- 1 Strixhaven Stadium
- 3 Esika's Chariot
Winning the game with Strixhaven Stadium is similar to winning via Poison counters, albeit with the means for your opponent to make things more difficult for you. You'll put one point counter on Strixhaven Stadium each time a creature you control deals combat damage to your opponent. However, you'll remove a point counter for each creature your opponent controls that deals combat damage to you. If you manage to get ten or more point counters on Strixhaven Stadium, your opponent loses the game on the spot. While this can be difficult to accomplish, it will also be very satisfying.
Strixhaven Stadium offers not only an alternative means of winning the game, but it also provides you additional mana each time it is tapped. This mana can be used to help get out additional creatures, allowing a possible win with Strixhaven Stadium to be more possible. In addition to creatures, you can use this mana to cast spells such as Emeria's Call // Emeria, Shattered Skyclave, Wedding Announcement // Wedding Festivity, or Rabble Rousing, which will all create creature tokens that you'll be able to attack with.
One way to get a boost out of your creature tokens is by having Jinnie Fay, Jetmir's Second on the battlefield. She changes any creature token you make into a 2/2 Cat token with haste or a 3/1 Dog token with vigilance. You can also boost the power of your creatures in a couple of ways. First, Cabaretti Charm can provide a +1/+1 bonus and trample to all of your creatures for the turn. Additionally, if you have a copy of Jetmir, Nexus of Revels on the battlefield, your creatures can potentially get anywhere from +1/+0 to +3/+0, plus vigilance, trample, and double strike. Even without the alternate-win from Strixhaven Stadium, these bonuses should help you to overpower your opponent and gain a traditional victory.
Selesnya Titan
Next, I have a deck that attempts to use the various modes of Titan of Industry multiple times to gain an advantage. Let's take a look at it.
Selesnya Titan | SNC Standard | MTGArenaOriginalDecks, aetherhub.com user
- Creatures (19)
- 3 Inspiring Overseer
- 4 Gala Greeters
- 4 Prosperous Innkeeper
- 4 Spirited Companion
- 4 Titan of Industry
- Instants (4)
- 4 Fateful Absence
- Sorceries (4)
- 4 Doomskar
- Enchantments (8)
- 2 Cleric Class
- 2 The Restoration of Eiganjo // Architect of Restoration
- 4 Teleportation Circle
- Artifacts (1)
- 1 Esika's Chariot
For this deck, the ultimate goal is to get repeated uses from Titan of Industry as it enters the battlefield each turn, thanks to the help of Teleportation Circle. Doing this will allow you to destroy any beneficial artifact or enchantment your opponent has in play. Alternatively, you can gain five life, keeping you in the game longer. You can also create a 4/4 Rhino Warrior creature token, or put a shield counter on a creature you control. By choosing two of these effects each time Titan of Industry enters the battlefield, you'll gain a massive advantage over your opponent very quickly.
The downside to this plan is that Titan of Industry has a mana value of seven, so it will take some time to get this combo rolling. Luckily, Teleportation Circle can help with this, by targeting Prosperous Innkeeper. This will give you a Treasure token that can help offset some of the casting cost of Titan of Industry. Cleric Class can also help out, once you reach Level 3. This will allow you to return any creature from your graveyard to the battlefield. With a bit of luck, you'll be able to discard a Titan of Industry from your hand when The Restoration of Eiganjo // Architect of Restoration reaches chapter two.
In order to help you survive long enough for this combo to really work, you can use removal spells like Fateful Absence and Doomskar to destroy any major threats your opponent has in play. You'll also be able to gain a bit of extra life when you play Inspiring Overseer, or when you have Gala Greeters in play and other creatures enter the battlefield under your control. Cleric Class will also help, providing you with one extra point of life whenever you gain extra life.
Izzet Mill
My final deck this week features one of my favorite alternate-win conditions, milling. Let's check it out.
Izzet Mill | SNC Standard | MTGA-Assistant-Meta, aetherhub.com user
- Creatures (4)
- 4 Ruin Crab
- Instants (12)
- 4 Dual Strike
- 4 Fading Hope
- 4 Galvanic Iteration
- Sorceries (14)
- 3 Expressive Iteration
- 3 Strangle
- 4 Maddening Cacophony
- 4 Tasha's Hideous Laughter
- Enchantments (4)
- 4 Fable of the Mirror-Breaker // Reflection of Kiki-Jiki
For this deck to run smoothly, you'll want to conjure one or two copies of Ruin Crab as early as possible. This will allow you to mill your opponent's deck every time you play a land card. While you'll only mill three cards for each Ruin Crab you have in play, you'll likely be able to mill a total of twelve to fifteen cards with this little 0/3 creature. Its 3 toughness will also help you block less powerful attackers, ensuring you have enough life to outlast your opponent.
This deck also features a pair of removal spells that will help keep your opponent's threats more manageable. Strangle will deal three points of direct damage to a target creature or planeswalker. It also only costs a single Red mana, leaving you lots of other mana for milling. Fading Hope also only costs one mana, this time Blue. You can save a Blue mana to use Fading Hope during your opponent's turn, returning their biggest threat to their hand before it gets the chance to deal any major damage.
You'll be able to mill a serious amount of cards by casting a couple of key spells during your turn. Both Galvanic Iteration and Dual Strike can be cast prior to Tasha's Hideous Laughter to double the effectiveness of that sorcery. Since Tasha's Hideous Laughter will mill an unknown amount of cards, you'll want to double it whenever possible. By doubling its effect, you'll mill cards until their mana value meets or exceeds 20 two times. Against most decks, this will be pretty crippling. Finish the opponent off with Maddening Cacophony if needed.
Wrapping Up
All of these decks look to be a lot of fun. I'm planning on building each of them on Magic Arena soon to give them a whirl. Which of them is your favorite?
What do you think of these decks? Do you have any suggestions for improvements? Let me know by leaving a comment below. Also, feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!
-Mike Likes