Hello everyone. Some weeks, like last week, I bring you three-color decks. Other weeks I have a batch of mono-colored decks for you. This week I have a few two-colored decks for you that have all performed well enough to get to Mythic ranking on Magic Arena. Let's get started.
Boros Winota
We get started this week by taking a look at a Boros deck featuring Winota, Joiner of Forces, a busted card from Ikoria, Lair of Behemoths. Let's take a look at the deck.
Boros Winota | M21 Standard | psychastore, mtgazone.com user
- Creatures (29)
- 2 Gingerbrute
- 2 Seasoned Hallowblade
- 2 Tithe Taker
- 3 Tajic, Legion's Edge
- 4 Basri's Lieutenant
- 4 Legion Warboss
- 4 Selfless Savior
- 4 Stonecoil Serpent
- 4 Winota, Joiner of Forces
- Instants (4)
- 4 Raise the Alarm
- Sorceries (3)
- 3 Embercleave
- Lands (24)
- 8 Mountain
- 8 Plains
- 2 Castle Embereth
- 2 Temple of Triumph
- 4 Sacred Foundry
- Sideboard (15)
- 1 Mangara, the Diplomat
- 2 Embereth Shieldbreaker
- 3 Giant Killer
- 4 Bonecrusher Giant
- 2 Deafening Clarion
- 3 Devout Decree
When you have a copy of Winota, Joiner of Forces on the battlefield, your combat step becomes critical. She allows you to look at the top six cards of your library to find a Human creature that you will put onto the battlefield tapped and attacking, and you do this for each non-Human creature that is attacking. Since you have cards like Raise the Alarm and Legion Warboss that make non-Human creature tokens, you have the ability to cycle through a large portion of your library in search of additional attackers.
Many of the Humans you can find will have abilities that further allow you to dominate during combat. Tajic, Legion's Edge has an activated ability giving him first strike, which can allow him to survive against many blocking creatures. You can't activate his mentor ability if he's put into play with Winota, though, since he comes into play attacking and doesn't actually attack. It's not intuitive, but that's the way it works. Basri's Lieutenant is another creature that gives you an advantage when it comes into play. You'll be able to put a +1/+1 counter on a creature you control, which could include Basri's Lieutenant itself. This unexpected counter can help swing the scales in your favor during combat.
Winota isn't the only card in this deck that can help you get an unexpected bonus during combat. Everyone's favorite artifact, Embercleave, can also come into play unexpectedly, giving you quite an edge in combat. You'll want to play Embercleave after resolving all of the triggers from Winota, but it's best to do it after blockers have been declared. By waiting, you'll be able to play it as cheaply as possible since it counts all attacking creatures, not just ones that were declared as attackers. You'll also be able to equip it to a creature of your choosing, allowing you to possibly deal lethal damage to a blocking creature while still getting in for some damage, thanks to double strike.
Orzhov Humans
The next deck I have for you features General Kudro of Drannith and is focused on the Human tribe. Let's take a look at it.
Orzhov Humans | M21 Standard | uebelst4r, mtgazone.com user
- Creatures (27)
- 3 Rankle, Master of Pranks
- 4 General's Enforcer
- 4 General Kudro of Drannith
- 4 Kitesail Freebooter
- 4 Knight of the Ebon Legion
- 4 Lavabrink Venturer
- 4 Seasoned Hallowblade
- Planeswalkers (2)
- 2 Elspeth, Sun's Nemesis
- Instants (3)
- 3 Dire Tactics
- Enchantments (4)
- 4 Demonic Embrace
- Lands (24)
- 7 Plains
- 9 Swamp
- 4 Godless Shrine
- 4 Temple of Silence
- Sideboard (15)
- 2 Davriel, Rogue Shadowmage
- 1 Cavalier of Night
- 1 Heartless Act
- 2 Disenchant
- 2 Disfigure
- 3 Noxious Grasp
- 3 Duress
- 1 Soul-Guide Lantern
If you're tired of playing against Uro, Titan of Nature's Wrath, you'll want to give this deck a try. When General Kudro of Drannith enters the battlefield, you'll be able to exile a card from your opponent's graveyard. You'll also be able to do this when another Human enters the battlefield and you have General Kudro in play. That allows you to exile Uro before your opponent can have it escape from their graveyard. Your opponent might be able to cast Uro once and get the initial benefits from it, but you'll be able to cut them off from getting it onto the battlefield for good.
Later in the game, you might find yourself in a place where each player has plenty of mana. Your opponent might end up being able to cast Uro from their hand and still be able to cast it from their graveyard for its escape cost. They can do this if both actions are done back to back, which would leave you no opportunity to exile Uro. Luckily, General Kudro has an answer for this problem. He has an activated ability that you can use that will destroy a creature with four or more power, which comes at the cost of sacrificing two of your own Humans. Once you have Uro back into the opponent's graveyard, you'll have the opportunity to exile it if you can play another Human.
Since it's important to keep General Kudro of Drannith in play, you'll want to have some way of protecting him. That's where General's Enforcer comes in. General's Enforcer provides indestructibility to legendary Humans you control. General's Enforcer also provides you with another way of dealing with Uro, Titan of Nature's Wrath while it's in your opponent's graveyard. The General and his Enforcer make quite a team to have in play.
Azorius Flyers
The final deck I have for you this week focuses on attacking from above. Let's take a look at it.
Azorius Flyers | M21 Standard | Atog, mtgazone.com user
- Creatures (30)
- 2 Brazen Borrower
- 2 Dungeon Geists
- 3 Jubilant Skybonder
- 3 Loyal Pegasus
- 4 Empyrean Eagle
- 4 Healer's Hawk
- 4 Skycat Sovereign
- 4 Spectral Sailor
- 4 Watcher of the Spheres
- Instants (8)
- 4 Lofty Denial
- 4 Rally of Wings
- Lands (22)
- 9 Island
- 9 Plains
- 4 Hallowed Fountain
- Sideboard (15)
- 4 Hushbringer
- 4 Miscast
- 4 Devout Decree
- 3 Staggering Insight
If you want to play a deck that has creatures that can be difficult for your opponent to block, then look no further. This is the deck for you. Every creature in this deck has flying, making your opponent need to have creatures with either flying or reach to be able to block. Your main difficulty comes when your opponent manages to get a potential blocker in place, because the majority of your creatures are relatively small. Luckily, there are ways to mitigate this problem.
You could opt to fill your battlefield with your small flyers, attacking en masse, making it difficult for your opponent to block all of your creatures. You're basically sacrificing a few for the majority to go through unblocked. This strategy benefits from the converted mana cost (CMC) reduction ability that Watcher of the Spheres grants you. This can also allow you to attack with a relatively large Watcher of the Spheres if you're able to cast a few other flyers during the turn.
Alternatively, you could build up a barricade of small blockers while utilizing Skycat Sovereign to become a huge threat. Skycat Sovereign gets a +1/+1 bonus for each other creature you control with flying. It also has an activated ability that can be used to create a 1/1 Cat Bird creature token with flying, helping your plan. You also have a playset of Empyrean Eagle, which gives all other creatures you control with flying a +1/+1 bonus. Not only will this further bolster Skycat Sovereign, but also it will build up your other forces, turning the meager creatures into a mighty threat.
Wrapping Up
We're only a few weeks away from Standard rotation, but as you can see, there are still a lot of decks that you can use to have fun with in Standard.
What do you think of these decks? Do you have any suggestions for improvements? Let me know by leaving a comment below. Also, feel free to share this article with your friends anywhere on social media. And be sure to join me here again next week as I continue my search for innovative decks in Standard. I'll see you then!
-Mike Likes