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Change Is Good

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I only have four decks that I play with on a regular basis: Uril, the Miststalker (Commander), Melira, Sylvok Outcast (Commander), Skred Red (Modern), and B/G Poison (Modern).

Uril, the Miststalker
Melira, Sylvok Outcast
Skred
Glistener Elf

Occasionally, I update them. This article is going through the process of the current, ever-evolving status of these four decks and the choices I have made to change them. As always, if I’m ever getting together for a Grand Prix, these all see major overhauls, but I haven’t been to one since August, so I am desperate for serious updates to all of them. I hope you see some insight and enjoy!




Uril

Uril, the Miststalker ? Commander | Mike Linnemann

  • Commander (0)

Adding

Become Immense
Become Immense Biscuits does this card allow me to steal wins. I don’t think people realize how massive 6 additional damage is atop only one Aura on Uril. That’s one Aura of +3/+3 for a one-swing death.

Gift of Estates This grabs dual lands and shock lands! I’m not sure how I ever missed this bear.

Reviving Melody I thought this card too expensive, but when a game goes long, I find that I’ll need a fatty and the one evasive Aura for Uril that was hit by a disenchant.

Masterwork of Ingenuity For 1 mana, I get a Sword of Something and Bashing. Commander, you so crazy.

Myriad Landscape I’m dropping one Mountain for this fixer. It’s slow, but finding two shock lands or fetch lands is crazy-value if I’m getting nothing off top-decking.

Removing

Armageddon
Armageddon I have yet to win after playing this. It’s nearly always just cast to stay alive.

Explore I need lands; I don’t need to bring them out faster. I just need them consistently coming. Magical Christmas Land starts are shaky and unneeded.

Scourge of the Nobilis This deck needs evasion, and this Aura, while cheap, doesn’t allow for hits! It’s a dead, useless Aura. I find other cantrip creatures and other ways to get “value” off Auras to be just dumb. Notice that I don’t play Serra's Sanctum because I don’t want multiple enchantments out. I want one out, with evasion, and bashing hard.

Swords to Plowshares I’ve casted this, and it’s helped me with games but not to win games. Out it goes!

MountainI don’t need it, and the deck is predominantly Forests and Plains anyway.




Melira

Melira, Sylvok Outcast ? Commander | Mike Linnemann

  • Commander (0)

Adding

See the Unwritten
See the Unwritten Yes, that does bring the main combo piece onto the battlefield for only 6 mana. Yes, I want to go to there.

Nessian Game Warden I’m not sure how I missed this card. Um, yes, I’ll take a short-range creature tutor. It also has among the best artworks of the set—bonus Vorthosian flavor. Mmmm, yes.

Mouth of Ronom I’m testing this card out with Scrying Sheets as a mini-package. After all, I don’t need any fixing colors, and sometimes, that 3/3 commander—or worse, Zur the Enchanter and Rafiq of the Many—just needs to be killed before shenanigans happen. This also gives me direct damage against them in mono-green!

Scrying SheetsI find that I need to dig in this deck a lot. Notice the fetch lands and Panoramas included for shuffle effects. Since I play snow basic lands anyway, it doesn’t make sense to not run this card.

Archetype of Endurance I’ve found this guy to be really fantastic against really just bounce effects and Lignify. I don’t mind my stuff going to the graveyard, but when it goes back to my hand, I grumble. When my cards are neutered, it’s even worse. Adding him in!

Song of the Dryads Is this spot removal for Planeswalkers? Um, yes, I need dis.

Unstable Obelisk
Unstable Obelisk More ramp is always quality, but I’ve found that when I cast a combo artifact piece, it often is spot-removed. This could be the card that soaks up a Disenchant spell, leaving the path open. At worst, it kills a Planeswalker or opponent’s commander, which is fantastic. This will replace a land even!

Wave of Vitriol I find the combo pieces of repeated sacrifice effects in this deck (Altar of Dementia and friends) are quite cheap. When this card drops, I clear all the ish from other players and then combo out. Since I play so many basic lands, it’s an utter win late game when folks just search for nothing!

Jund Panorama and Naya Panorama I’m adding these instead of two of the fetch lands. They get me the land-fixing if I’m short green, and it gives me the shuffle effect at the correct time: when I need it.

Removing

Sculpting Steel
Sculpting Steel I find this card to hit nothing most of the time I play it. Cool, I get a mana-producing rock. Ugh.

Cream of the Crop This card is just too slow for running so few creatures to be useful. It’s cheap, yes, but I’d rather play a combo piece or Melira on turn two—at best.

Jungle Basin I gave this card a shot. Yeah, it’s slow and bad. I’m adding a snow land instead. I do like trying old-school, double-producing lands because new Commander players forget about them. New Commander products don’t all have the old-school Karoo lands and such in them. And often, in the new Commander products, people remove them . . . for some reason. Maybe that’s a local oddity.

Strip Mine I find that this is blown up super-fast and doesn’t really help me win; rather, it helps others lose. The snow lands I’m adding are much superior.

Gobbling Ooze I thought this could help the combo with Woodfall Primus and Melira, but man, it’s slow, and I never have enough lands. I need to go infinite, not zero times upon casting the boom-boom.

Verdant Catacombs, Windswept Heath, and Wooded Foothills I need shuffle effects, but I’d rather have instant, mana-producing ones, and the shuffle can be used when I need it with the Panoramas, not immediately used as with the fetches.




Skred Red

Main-Deck Changes

Scrying SheetsI’m bumping up to three copies. I’ve had no problems with turn three and having one out—meaning I can’t cast Boros Reckoner. I’m taking out a Mountain to run three of them.

Magma Jet I bumped the Pyroclasms out because I kept killing my Magus of the Moon. These could be interchangeable as packages, but I love the scry ability of the Jet!

Sideboard Changes

Eidolon of the Great Revel
Eidolon of the Great Revel Jeskai Ascendancy? Take 2 every turn! I’ve also found that I need to make it to turn three to do anything. I can’t count on Simian Spirit Guide for every game.

Anger of the Gods Jeskai Ascendancy is a tough deck, and this card kills all the things—and ain’t nobody locally is playing any land-based boom-boom Tron deck, so there’s that.

Blasphemous Act This card needs a lot more testing, even in the main deck, but I’m finding that I’m not ballsy enough to bring in three copies of this—yet.

Wurmcoil Engine I’m adding two here, as Kor Firewalkers just suck. It also works great against Delver, against which I don’t need to worry about Path to Exile.

Dragon's Claw I really hate keeping two of these in the sideboard, but I really have no choice about it. They go out against Burn, though Burn is apparently only important on Magic Online.

Blood Moon I need to start sideboarding these out better. I play a full set in game one with four Magus of the Moon, and really, in game two, people will play around them. If I add in some spot removal or a sweeper or something of that sort, it may serve me better.

Stormbreath Dragon I’m dropping one of these from the sideboard. I was running two copies of Demigod of Revenge for a while, and that third in the sideboard really brought it over the top. Then, Path to Exile was everywhere in my local metagame, so I swapped them out. I think Frank came to a similar conclusion.

Not Choosing

Monastery Swiftspear I feel this more often than not just does nothing. It’s very metagame-specific, and I haven’t needed it yet. I have a play set for testing in case I do need it.

Sarkhan, the Dragonspeaker This is my new test. He hits hard but can be Path to Exiled. I love his second ability to double with Skred on a Boros Reckoner, but I need him to live another turn. I think he’s better than Koth of the Hammer, and in my playtesting with friends, I’m using him now.

Cathedral of War It seems so good until it slows the deck an entire turn for not having access to blue mana.

I played my Skred deck against my neighbor Brian, and man, he got so wrecked. Skred Red is the real deal when all you’re playing against are control players and bad Zoo decks. He played with this list:

After playing a bunch of games over beers, Brian moved to this list, as Blood Moon or Magus of the Moon just frickin’ rocked him. He did better then.




B/G Poison

Maindeck Changes

Hinterland Harbor I haven’t ever fetched for nothing, and I’ve really underrated this land in the past—ayup.

Noble Hierarch I’m slowing down the deck a bit to be more explosive. This card allows me to get the pump and do stupid things with exalted—plus, it provides extra mana for combat math.

Groundswell
Ichorclaw MyrThis card is bad, and it makes me feel bad. It’s a turn slow, it’s weak to another type of removal, and its ability is nearly always useless. It makes my head hurt.

Dispel There are so many instants in Jeskai decks. I’m putting them in the main deck, and oddly, they’ve been helping with Path to Exile, too! Bonus tech!

Groundswell I’m finding it harder to cast this as I slow down the deck. It’s often just a +2/+2 with Wild Defiance instead of a +7/+7. I’m dropping it down one, but man, it still is so good.

Simic Charm Again, a slower deck makes this card—which does everything an infect deck wants—awesome. It bounces, it pumps, and it protects. What else can you ask for?

Distortion Strike I like this as a surprise more than as a main-deck option.

Sideboard Changes

Become ImmenseI love this card, a lot. I only keep them in the sideboard, but cripes, for longer games, it’s a 1-drop win.

Ranger's Guile This was my original Apostle's Blessing until I realized the minor pump it gives is nearly useless. It’s time to let this girl go.

Spell Pierce When it comes to our local metagame, man, I need to find more ways to disrupt Jeskai decks, and this sure helps a ton with wave after wave of cheap removal.

Not Considering

Treasure Cruise Yeah, it goes in here, too. I’ve found that it really digs for one card: Inkmoth Nexus. Late game, I’m finding that everything is going to be countered or killed, and this can get to the win, but every single time I’ve cast it, it’s been countered—every time. In Legacy, it could work, but it’s sure as hell not in Modern from my testing.

More changes are coming, of course, but this is where I am as of today. Thanks for reading, and let know what’s egregiously wrong—as always!

-Mike

P.S. I’m currently working on a cosplay. I’ll update everyone soon.

P.P.S. Snack Time with Mike and Ant is looking for big-time flavor folks (Doug Beyer, artist Jaime Jones, etc.) you’d like to hear interviewed. Let me or Ant know whom you think would be great!


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