I’m a big fan of tap-out control decks. In my opinion, Elspeth, Sun's Champion was the best thing to happen to Standard, so it’s no wonder I am so attached to Chandra, Flamecaller. The advantage a tap-out style deck has over a traditional control deck is it can actually present threats; it isn’t entirely reactive. That means the tap-out deck does not fall behind as easily as the traditional control deck might, but it does mean catching up when we fall behind gets more difficult.
White Eldrazi has some of the top end you are familiar with in G/W Tokens — Archangel Avacyn, Gideon, Ally of Zendikar, and Eldrazi Displacer activations, but it makes much more use of cards like Knight of the White Orchid. I made some switches with the mana base and was able to fit in a couple Sorin, Grim Nemesis with relative ease, and was ready to go.
Deck Tech
White Eldrazi ? Shadows over Innistrad Standard | Morgan Wentworth
- Creatures (22)
- 3 Hangarback Walker
- 3 Thought-Knot Seer
- 4 Archangel Avacyn
- 4 Eldrazi Displacer
- 4 Knight of the White Orchid
- 4 Thraben Inspector
- Planeswalkers (6)
- 2 Sorin, Grim Nemesis
- 4 Gideon, Ally of Zendikar
- Spells (6)
- 2 Secure the Wastes
- 4 Declaration in Stone
- Lands (26)
- 11 Plains
- 3 Westvale Abbey
- 4 Battlefield Forge
- 4 Caves of Koilos
- 4 Shambling Vent
- Sideboard (15)
- 4 Silkwrap
- 2 Stasis Snare
- 3 Tragic Arrogance
- 4 Reality Smasher
- 1 Thought-Knot Seer
- 1 Sorin, Grim Nemesis
Match 1: B/R Vampires
Match 2: Mono-White Aggro
Match 3: R/G Ramp
Match 4: Bant Humans
Match 5: Mono-Red Aggro
The deck was overall very fun to play. I got to use powerful cards and miss land drops on purpose (thanks, Knight of the White Orchid!). The recently spoiled Gisela makes me more excited for this deck in the future.
This deck is really a variation on the control-oriented midrange decks that try to combat the Dromoka's Command decks in Standard, so instead of specific changes, I wanted to talk more about potential archetypes you could play if you are interested in this type of deck. In order to make the deck more consistent, you can forgo the Shambling Vent and the Sorin, Grim Nemesis and stick to Mono-White, which does not have any lands that enter the battlefield tapped. For a deck that is more removal heavy, try B/W Control, which has Sorin and friends backed by instant speed removal like Grasp of Darkness and powerful sweeper Languish. If you like Thought-Knot Seer, I played a Mono-Red Eldrazi deck that played Hedron Crawler to get it out on turn three in another video series a month ago. One note if you are interested in this deck and other White decks that sideboard enchantment-based removal and Tragic Arrogance: if you control multiple Silkwraps, you have to sacrifice one of them, so after Tragic Arrogance resolves your opponent may find themselves netting a creature.
If you have not gotten a chance to play with Knight of the White Orchid yet, I highly recommend it. See you next week!