This week, we take a trip back to Dominaria and visit the giant Elemental Multani, Maro-Sorcerer with a Commander deck tech. Drue makes sure he packs his deck with plenty of group-hug-friendly card-draw effects—and then even more backbreaking spells to end the game in a fashion suitable to Multani: gigantically!
Multani, Maro-Sorcerer ? Commander | Drue
- Commander (0)
- Creatures (21)
- 1 Acidic Slime
- 1 Avenger of Zendikar
- 1 Craterhoof Behemoth
- 1 Eternal Witness
- 1 Genesis
- 1 Heartwood Storyteller
- 1 Joraga Treespeaker
- 1 Karametra's Acolyte
- 1 Krosan Tusker
- 1 Oracle of Mul Daya
- 1 Regal Force
- 1 Sakura-Tribe Elder
- 1 Terastodon
- 1 Wood Elves
- 1 Woodfall Primus
- 1 Yavimaya Elder
- 1 Duplicant
- 1 Solemn Simulacrum
- 1 Azusa, Lost but Seeking
- 1 Dosan the Falling Leaf
- 1 Ulamog, the Infinite Gyre
- Planeswalkers (2)
- 1 Garruk Wildspeaker
- 1 Garruk, Primal Hunter
- Spells (36)
- 1 Beast Within
- 1 Chord of Calling
- 1 Crop Rotation
- 1 Krosan Grip
- 1 Momentous Fall
- 1 Seedtime
- 1 Worldly Tutor
- 1 Cultivate
- 1 Explosive Vegetation
- 1 Genesis Wave
- 1 Green Sun's Zenith
- 1 Harmonize
- 1 Kodama's Reach
- 1 Life from the Loam
- 1 Life's Legacy
- 1 Natural Order
- 1 Overwhelming Stampede
- 1 Regrowth
- 1 Rude Awakening
- 1 Skyshroud Claim
- 1 Sylvan Scrying
- 1 Tempt with Discovery
- 1 Tooth and Nail
- 1 All Is Dust
- 1 Exploration
- 1 Greater Good
- 1 Mana Reflection
- 1 Rites of Flourishing
- 1 Survival of the Fittest
- 1 Sylvan Library
- 1 Expedition Map
- 1 Howling Mine
- 1 Sol Ring
- 1 Staff of Domination
- 1 Temple Bell
- 1 Akroma's Memorial
- Lands (40)
- 24 Forest
- 1 Deserted Temple
- 1 Dryad Arbor
- 1 Homeward Path
- 1 Mosswort Bridge
- 1 Oran-Rief, the Vastwood
- 1 Reliquary Tower
- 1 Slippery Karst
- 1 Temple of the False God
- 1 Thespian's Stage
- 1 Tranquil Thicket
- 1 Vesuva
- 1 Boseiju, Who Shelters All
- 1 Gaea's Cradle
- 1 Mikokoro, Center of the Sea
- 1 Nykthos, Shrine to Nyx
- 1 Concordant Crossroads