Challenge
Using only enchantment cards and basic lands, win the game as quickly as possible.
Assumptions
You have perfect luck. For example, even after you shuffle your library, it’s ordered how you want. You may not assume anything about your opponent’s hand or library except that he won’t do anything relevant.
Winning “quickly” refers to both the turn of the game and whether you’re playing or drawing first. Turn three on the draw is quicker than turn four on the play but not as quick as turn three on the play.
Send your solutions to nex342+puzzle at gmail dot com with the subject line “Puzzle – Enchantment Altercation”, and I’ll include the best ones in next week’s article along with the next puzzle!
Good luck!
Solution to Last Week’s Puzzle
Rast was the first to submit a solution for winning on turn three on the play in Onslaught block using the storm mechanic as the win condition. Here’s how he did it:
Play | Mana | Cards in Hand |
Turn one | 7 | |
Forest | 6 | |
Elvish Pioneer, putting a Forest onto the battlefield | 4 | |
Turn two | 5 | |
Birchlore Rangers | 4 | |
Wirewood Elf | 3 | |
Mountain | 2 | |
Turn three | 3 | |
Wirewood Channeler | 2 | |
Fever Charm giving Wirewood Channeler haste | 1 | |
Trade Secrets, drawing four cards | 4 | |
Forest | 3 | |
Wirewood Symbiote | 2 | |
Activate Wirewood Symbiote, returning Elvish Pioneer to your hand and untapping Wirewood Channeler | 2 + 1 known | |
Pemmin's Aura targeting Wirewood Channeler | infinite | 2 + 1 |
From here, it’s easy to draw and cast enough spells to kill the opponent with Tendrils of Agony.