The enchantment challenge from a couple weeks ago was such a success, so I thought it would be fun to try it again with another card type.
Challenge
Using only artifact cards that are legal in Legacy, win the game as quickly as possible.
You have perfect luck. For example, even after you shuffle your library, it’s ordered how you want. You may not assume anything about your opponent’s hand or library except that he won’t do anything relevant.
Winning “quickly” refers to both the turn of the game and whether you’re playing or drawing first. Turn three on the draw is quicker than turn four on the play but not as quick as turn three on the play.
Send your solutions to nex342+puzzle at gmail dot com with the subject line “Puzzle – Artifact Mutilation”, and I’ll include the best ones in next week’s article along with the next puzzle!
Good luck!
Solution to Last Week’s Puzzle
It turns out Homelands is just as boring for puzzles as it is for normal Magic. It takes five whole turns to win; here’s Steve Guillerm’s solution for a turn-five win on the play:
Play | Damage | Mana | Cards in Hand |
Turn one | 0 | 7 | |
Mountain | 0 | 6 | |
Dwarven Pony | 0 | 5 | |
Turn two | 0 | 6 | |
Forest | 0 | 5 | |
Spectral Bears | 0 | 4 | |
Attack | 1 | 4 | |
Turn three | 1 | 5 | |
Mountain | 1 | 4 | |
Dwarven Pony | 1 | 3 | |
Spectral Bears | 1 | 2 | |
Attack | 5 | 2 | |
Turn four | 5 | 3 | |
Swamp | 5 | 2 | |
Feast of the Unicorn targeting Dwarven Pony | 5 | 1 | |
Attack | 14 | 1 | |
Turn five | 14 | 2 | |
Attack | 23 | 2 |
Jordan Brott also submitted this solution, that, while slower (turn five on the draw), is pretty amusing:
Play | Damage | Mana | Cards in Hand |
Turn one | 0 | 8 | |
Plains | 0 | 7 | |
Trade Caravan | 0 | 6 | |
Turn two | 0 | 7 | |
Plains | 0 | 6 | |
Trade Caravan | 0 | 5 | |
Trade Caravan | 0 | 4 | |
Attack | 1 | 4 | |
Turn three | 1 | 5 | |
Mountain | 1 | 4 | |
Didgeridoo | 1 | 3 | |
Anaba Ancestor | 1 | 2 | |
Attack | 4 | 2 | |
Turn four | 4 | 3 | |
Mountain | 4 | 2 | |
Anaba Spirit Crafter | 4 | 1 | |
Attack | 9 | 1 | |
During opponent’s upkeep, use all three Trade Caravans to untap lands | 9 | 1 | |
Activate Didgeridoo, putting Anaba Spirit Crafter onto the battlefield | 9 | 0 | |
Turn five | 9 | 1 | |
Anaba Spirit Crafter | 9 | 0 | |
Attack | 24 | 0 |