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The Most Impactful 4-Drops for Commander in Green: Part 2

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Green is the best color when it comes to the casual side of Commander. It can ramp effectively, draw cards reliably, and can crush opponents in a moment's notice. A card that is four mana is the perfect spot to start ramping up your game plan to lead you to victory. Here is a list of some of those cards that help you achieve victory when you cast your first 4 mana spell.

Kona, Rescue Beastie

Kona, Rescue Beastie

Kona, Rescue Beastie is a newer card to consider playing if you are going wide with a bunch of creatures. As long as Kona can either make it through combat or find a way to end up tapped, you get to put a permanent right into play during your second main phase. This could be something simple like a Solemn Simulacrum or could be as game warping as dropping a turn four Blightsteel Colossus. Kona's range is extremely varied. It all depends on what you are holding onto in your hand, however, it can put you way ahead of your opponents and that is why it is on the list.

Toski, Bearer of Secrets

Toski, Bearer of Secrets

Toski, Bearer of Secrets being above Kona might be a surprise. Toski is better since it can help you get down an early game draw engine. Green is great at ramping out massive threats, but it has to keep drawing cards to keep playing those threats. Toski makes sure we constantly have cards in our hands. Toski is even indestructible which makes it even harder for our opponents to remove. Green is also full of Snakeskin Veil effects to make sure Toski can't get exiled by something like Swords to Plowshares. Playing a turn four draw engine will make sure that we can be a threat throughout the entirety of the game.

Greater Good

Greater Good

Speaking of drawing cards, Greater Good draws an absurd amount of cards for only four mana. Greater Good is a Green sacrifice outlet that draws us cards equal to the creature's power. Ghalta, Primal Hunger, Worldspine Wurm, or even something simple like Quakestrider Ceratops can draw you an amount of cards that will make the Blue player jealous. Greater Good does have the downside of making you discard three cards. This doesn't have to be a downside if we are playing a Commander that cares about our graveyard. The new Commander, Winter, Cynical Opportunist would love to discard the cards to make sure his Delirium effect goes off. Greater Good is a powerful piece of card draw that also can help graveyard strategies in Green for only four mana.

Parallel Lives

Parallel Lives

Token decks are one of the most popular archetypes when it comes to Commander. What's better than receiving one token at a time? Two of them! Parallel Lives is a Green enchantment that doubles all the tokens you create. It does this crazy effect for the low, low investment of only four mana. Chatterfang, Squirrel General, Baylen, the Haymaker, Jetmir, Nexus of Revels are some of the most popular token Commanders out there. They all happen to have the color Green in common and most of them are already playing cards like Parallel Lives. If you are thinking about building a deck around tokens in Green, do not forget to include Parallel Lives in your next brew. It was even reprinted to help the price drop a bit!

Birthing Pod

Birthing Pod

It should be no surprise that Birthing Pod is the most powerful four-mana Green spell. Birthing Pod is a powerful tutor engine that can assemble game ending combos as early as turn four! This is a card that even sees play in cEDH, very fringe, but still sees play. All you need is a three-mana creature to get a loop started with it. Sacrifice that creature to go and fetch up a Felidar Guardian. Felidar will blink the Birthing Pod, resetting it. Now you can sacrifice the Felidar Guardian and go get a Karmic Guide. Karmic Guide returns Felidar blinking Pod. Activate Pod again sacrificing Felidar to go and get Kiki-Jiki, Mirror Breaker and activate him creating a copy of Karmic Guide. That token enters, brings back Felidar, blinks Kiki-Jiki untapping him. Now you can make as many Felidar Tokens as you want thanks to Kiki-Jiki. This combo is a little complicated, but it is all possible as early as turn four thanks to Birthing Pod. All you need is a three-mana creature in play and a few extra mana floating around for the Pod.

Green is a powerful color when it comes to Commander. From cards that can tutor out win conditions, to ones that can put a Blightsteel right into play, Green can do it all. It can do all of these things as early as turn four. So make sure you are filling your decks with cards that can be as impactful as possible as early as possible in that 4 mana slot. Hope this list has helped you!

See you on the battlefield!

-Nigel

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