In 2020, Wizards surprised players everywhere with the announcement of the upcoming Time Spiral Remastered set. This set would bring the Remastered experience of digital only sets like Tempest Remastered, Kaladesh Remastered, and Amonkhet Remastered to paper. In doing so, it also remixed the whole block and distilled it into a single fantastic set. Because these sets all predate the introduction of the mythic rarity, all 15 of this set's mythics were upshifts from rare. However, most are more than worthy of this change, and I'm here today to rank them all for you!
Number Fifteen
By all measures, there's an argument that Hypergenesis should be higher on this list. When it's actually doing things, it isn't doing them fairly and can be downright busted in the right environment - so much so that it's banned in Modern. Thing is, though, casting this in Commander or even Cube is often going to lead to disaster and it hasn't been good in Legacy for years. More in circulation is good, especially with people hoping it gets an eventual unban in Modern, but given how useless it was compared to everything else at the time, it's easily the lowest on this list.
Number Fourteen
In a vacuum, Crovax is probably far more underwhelming than Hypergenesis, but at least in this era, the card had some Commander play to it. That alone made it a better mythic for the set than Hypergenesis, but it's clear this was more of a filler card because they couldn't come up with something better to fill the White mythic slot. It's a fun callback to Ascendant Evincar, but in practice it's not the greatest option outside of hardcore Mono-White decks.
Number Thirteen
In some ways, I personally still think of the original Akroma, Angel of Wrath as one of the cornerstones of the original Time Spiral block. The card was tremendously influential - so much so it made Mark Rosewater's list of the 20 most influential cards of all time - and continued to wow people when it was reprinted in Standard once more. Akroma, Angel of Fury, on the other hand, was still cool but didn't have quite the level of impact as the original. With - at the time - 15 years since its original release in Planar Chaos, that impact had only diminished further, making it a very underwhelming card to open out of this set.
Number Twelve
Of the five Time Spiral suspend-only spells, Wheel of Fate is perhaps the hardest to abuse. Make no mistake: this is one powerful effect, but it's harder to take advantage of than other options. Hypergenesis may be stronger, but that one can't be played anywhere, so Wheel of Fate triumphs by virtue of being useful in Commander, even if the format has easier access to better wheel effects.
Number Eleven
Teferi was an absolute powerhouse of his era, and as Commander started to gain traction, the card became that much more desirable. It provided a great way to stop opponents from interacting with you as you did your thing. As the years went on, though, the card began to feel more and more outclassed. By the time Time Spiral Remastered came out, players were not only not interested in the card any longer, but were also worn out on how frequently Teferi was appearing in recent sets of the time.
Number Ten
A favorite of Cascade-style decks, Ancestral Vision was a great inclusion in this set, even if its heyday had long since passed by. Decks like Shardless BUG that once dominated Legacy had fallen to the wayside and the Cascade decks were more interested in doing busted things like Restore Balance or Living End instead. As such, Ancestral Vision was largely left to more casual spaces like Commander and Cube, making for a fun but slightly underwhelming inclusion here.
Number Nine
It wasn't too long before this set came out that Restore Balance was seeing a minor resurgence in play thanks to the printing of Electrodominance in Ravnica Allegiance. While the deck was already waning a bit, this was Restore Balance's first true reprint and given the card's play not just with Electrodominance but also As Foretold, it was nice to get more into the wild with this printing.
Number Eight
At the time when Time Spiral Remastered was being previewed, Gauntlet of Might was a card with a heavily inflated price tag. Excluding a Kaladesh Inventions inclusion, the card had never seen a real reprint. Given that it was one of the few ways to give certain colors anthem effects and mana doubling, there was a strong demand for the card from the Commander crowd. Thanks to the reprint here and another later one in Dominaria Remastered, the card can be had for a much more reasonable price tag.
Number Seven
Players love copying things, and it's rare for players to be able to copy lands. Vesuva provides this powerful effect to give Commander decks access to redundancy for unique land effects, which is always helpful in singleton formats. Additionally, the card sees modest Modern and even Legacy play thanks to decks like Amulet Titan and Titanpost, making this yet another great reprint, even with the upshift to mythic.
Number Six
By this point, everyone knew Tarmogoyf's glory days were long gone. When this reprint came around, the card was worth only $30 - a fraction of its Modern Masters 2013 era $200 price tag - and it dropped fast from there. Despite this, Tarmogoyf was one of the most iconic cards of the original Time Sprial block, so it just wouldn't be the same if it wasn't in this set. Getting the original art reprinted as well is a great touch that appealed to old school players everywhere.
Number Five
Akroma, Angel of Fury may be a bit of a dud, but Akroma's Memorial sure isn't. This powerful spell turns all of your creatures into little (or bigger) copies of Akroma, Angel of Wrath. The fact that this ability is also provided on a Colorless Artifact makes it playable in any deck that wants it. This has made the card tremendously popular and very expensive, making the reprint here extremely worthwhile for casual players everywhere.
Number Four
Both then and now, Gemstone Caverns is one of the most expensive cards in the set - even when factoring in the timeshifted cards as well. It's a minor Constructed staple but - perhaps more importantly - is a little bit of extra redundancy for fast mana in high powered Commander. With the rise of cEDH taking place close to this reprint here, it was extremely welcome to have more put out into the wild once again.
Number Three
The Black Wrath of God is such a simple effect, yet a hotly in demand one. Black doesn't typically get clean board wipes like this, relying more often on conditional -X/-X effects. This has made Damnation a hotly in demand card for Commander, Cube, and occasionally formats like Modern as well. The card had barely seen any real reprints prior to this one, and as such its cost was through the roof, making it a perfect reprint here.
Number Two
When you think of high level mythics, Living End doesn't exactly come to mind. Top rares of the original Time Spiral era had a markedly different feel than mythics of even just five years later. The card is, however, extremely powerful. So much so that it defined one of Modern's major archetypes for a long while, making the card extremely expensive and hard to acquire for many players. This printing provided a much-needed accessibility boost for players looking to pilot the archetype for years to come, making it one of the best options for this list.
Number One
Without a doubt, Sliver Legion was far and away the most needed reprint of this set. Prior to being announced in Time Spiral Remastered, the card was sitting comfortably over the $100 marker with its price tag. Even now, a few years later after it was also included in a popular print-to-demand Secret Lair, the card still commands a $40-50 price. Just on the grounds of simple accessibility alone, getting more copies of this card into the hands of Commander players everywhere makes this the best mythic of the set, and I'd argue it's not even close.
Paige Smith
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