As you sit down to a five-player game of Commander, you realize that you left all your decks at home. Knowing your love of crazy combos, your friend Ed lets you borrow his craziest, most combotastic deck. It’s so combotastic, he hints, that it’s theoretically possible to win before you even draw a card for your first turn.
Challenge
You’re playing second in a five-player game. Win the game on turn zero (that is, before your first draw step).
Assumptions
You have perfect luck; for example, even after you shuffle your library, it’s ordered how you want. You may not assume anything about your opponents’ hands or libraries, except that they won’t play any spells.
Deck List*
* Deck list provided in table form at end of article.
[cardlist]
[Commander]
1 Atogatog
[/Commander]
[Creatures]
1 Academy Rector
1 Argothian Elder
1 Atog
1 Auratog
1 Cavern Harpy
1 Cephalid Sage
1 Chronatog
1 Cloud of Faeries
1 Elvish Spirit Guide
1 Fire Servant
1 Foratog
1 Lithatog
1 Megatog
1 Necratog
1 Phantatog
1 Priest of Gix
1 Priest of Urabrask
1 Psychatog
1 Sarcatog
1 Thaumatog
1 Vedalken Archmage
1 Viral Drake
1 Filigree Sages
1 Phyrexian Metamorph
1 Thopter Squadron
[/Creatures]
[Spells]
1 Animate Land
1 Cabal Ritual
1 Culling the Weak
1 Dark Ritual
1 Desperate Ritual
1 Hunting Pack
1 Manamorphose
1 Perilous Research
1 Read the Runes
1 Thirst for Knowledge
1 Apocalypse
1 Divination
1 Empty the Warrens
1 Enduring Ideal
1 Ideas Unbound
1 Inner Fire
1 Kaboom!
1 Kuldotha Rebirth
1 Mind Rot
1 Scarscale Ritual
1 Time Spiral
1 Barren Glory
1 Earthcraft
1 Foster
1 Furnace of Rath
1 Helix Pinnacle
1 Inexorable Tide
1 Intruder Alarm
1 Leyline of Anticipation
1 Mana Echoes
1 Sneak Attack
1 Squirrel Nest
1 Sterling Grove
1 Ashnod's Altar
1 Chromatic Sphere
1 Darksteel Reactor
1 Doubling Cube
1 Gemstone Array
1 Gilded Lotus
1 Lotus Petal
1 Mana Crypt
1 Mirror of Fate
1 Serum Powder
1 Sol Ring
[/Spells]
[Lands]
2 Forest
2 Island
2 Mountain
2 Plains
2 Swamp
1 Blood Crypt
1 Breeding Pool
1 Command Tower
1 Forbidden Orchard
1 Godless Shrine
1 Hallowed Fountain
1 Homeward Path
1 Maze of Ith
1 Mishra's Workshop
1 Overgrown Tomb
1 Sacred Foundry
1 Sorrow's Path
1 Steam Vents
1 Stomping Ground
1 Temple Garden
1 Watery Grave
1 Academy Ruins
1 Gaea's Cradle
1 Gemstone Caverns
1 Serra's Sanctum
[/Lands]
[/cardlist]
Send your solutions to nex342+puzzle@gmail.com with the subject line “Puzzle – Commander Challenge Part 1” and I’ll include the best ones in next week’s article, along with the next puzzle!
Good luck!
Solution to Last Week’s Puzzle
The most damage that can be dealt is 99; Joseph Zeiler was the first person to send in this solution. It is as follows:
To begin, you have 19 mana in your mana pool.
Play Forest, adding to your mana pool from Lotus Cobra and tapping for , for a total of 21 mana.
Tap Greenweaver Druid for a total of 23 mana.
Tap all remaining lands for a total of 31 mana.
Cast Comet Storm with set to 4, kicked three times, and targeting both Halimar Excavators, Hedron Crab, and Stonework Puma, leaving 22 mana remaining.
Attack with all untapped creatures. Geyser Glider will be blocked to minimize damage.
Cast Strength of the Tajuru with set to 15, kicked five times, targeting all five unblocked creatures.
Deck List for This Week’s Puzzle
Commander: Atogatog | ||
Creatures | Instants | Sorceries |
Academy Rector | Animate Land | Apocalypse |
Enchantments | Artifacts | Lands |
Barren Glory | Ashnod's Altar | Forest |