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And if You Should Fall

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It’s not every day that the Unabridged Cube shows up at your local game store, but when it does, it gets people’s attention. As a massive collection that contains one of each card ever printed, it brings about some very interesting games—not to mention some very interesting decks.

Opalescence
The draft itself has been no less remarkable. After grabbing a number of enchantments among your first picks—as well as a fourteenth-pick Opalescence—you started wondering about the possibilities. The Starfield of Nyx in your second pack provided the rest of the motivation you needed, and you found yourself playing enchantment-based beatdown to an appearance in the finals.

Your last opponent, unfortunately, is Javert—as tenacious a player as you will ever meet. Javert has a reputation for patience: He watches for opportunities, never yields, and generally seals the win after a hard fight. Being deep into your first game, you’re experiencing this firsthand.

You've now come face to face with what the rubberneckers call “an ugly stalemate.” With your Starfield of Nyx and a large number of enchantments in play, you aren’t wanting for blockers. But Javert has more evasive creatures, and the only thing holding him back is the single Blockbuster you drafted. The fact that using it will bring you to the verge of defeat, however, is not lost on either of you.

Javert then top-decks and plays a game-changer: Argentum Armor! With the Armor in play, your opponent’s options are now scarce to be counted—in addition to negating the damage from your Blockbuster, it has too many excellent targets on your side of the table. Fortunately, Javert doesn’t quite have enough mana to equip it on the same turn—but that will change once he reaches his next untap step.

You begin your turn fully expecting to use the Fell the Mighty in your hand. But as you’re contemplating which card to bring back from your graveyard, you see what looks to be a way out of the darkness—and if you’re reading things right, your next draw won’t matter. All you have to do is hold your course and your aim—and, perhaps, trust in the stars . . . 

It is the beginning of your upkeep. Defeat Javert this turn.

You are currently choosing a target for Starfield of Nyx’s triggered ability from among the cards in your graveyard. You must resolve this first and then proceed to the rest of your turn.

You are at 4 life with the following cards in play:

Greel's Caress

You have the following card in your hand:

You currently have the following enchantment cards in your graveyard:

Cage of Hands
You have not yet played a land this turn. You do not know the identity of any of the cards that are currently on top of your library.

Javert is at 11 life and has no cards in his hand. He has the following cards in play:

If you think you have a great solution in mind, don’t put it in the comments! Instead, send it to puzzles at gatheringmagic dot com with the subject line “Puzzle — And if You Should Fall”. We’ll include the best ones in next week’s article along with the next puzzle!

Last Week’s Puzzle

Correct solutions to last week’s puzzle were received from Russell Jones, Aaron Golas, David Jacobs, Norman Dean, Ryou Niji, Andrew Muravskyi, Eduardo Racciatti, Scot Martin, Regis Michelena, Lazy Zefiris, Matthew Harvey, Danny Johnson, Cody Pulvermacher, Jon Pugh, Andrew McLaren, Matt Vorpahl, Vincent Bud, Jamie Keller, Lucas Horwitz, Chadwick Bond, Dorian Sinclair, Levi Teitz, Adam Alongi, Quadrangolo Tetra, Matt Iverson, Bob Wilson, Matt Cook, Julian Kessler, Duncan Beckham, Kit Julian, Subrata Sircar, Thomas Pierre, Mateusz Tyniec, John Broky, Craig Simpson, Tim Reinholz, and Evelyn Kokemoor.

Most submitted solutions (correct or otherwise) had one thing in common, and I think Cody Pulvermacher probably put it best: “Curse you, Qasali Pridemage, it would've been so much easier without you!”

In all seriousness, though, this puzzle had a lot of red herrings. “Even though Steph is tapped out and hellbent, she isn't actually tapped out,” Adam Alongi writes. “The Hierarch can tap for 1 mana, and 1 mana is exactly how much she needs to activate the Pridemage's ability, which can ruin any plan involving Visions of Brutality. Also, all of our spells trigger Eidolon of the Great Revel, so just casting two spells means we lose unless we can gain life first.

“The Flaying Tendrils is incredibly tempting here, as it clears out many of the opposing creatures and stifles the Voice triggers—but it also sweeps all of our creatures except the Soothsayer into the exile pile, which means we gain no Zulaport Cutthroat triggers, and we can't possibly push enough damage through with just the 2/2 Soothsayer.”

Despite all of these considerations, multiple solutions do exist. The most straightforward one (although by no means simple) takes advantage of that very same Voice of Resurgence. Julian Kessler writes:

“It's worth noting that even though Steph could kill our Lantern with Pridemage,” Matt Vorpahl adds, “it wouldn't make a difference because we can just float the mana in response. If anything, it'd be a mistake on her part because we wouldn't have to go through the whole song and dance with Flaying Tendrils.” (For the record, Steph has one other alternative, which is to target her own Eidolon. However, this would put her in an even worse situation.)

One interesting variant of this solution observes that you can target your own creatures with Bone Splinters, which will trigger Zulaport Cutthroat twice—in which case you just need 3 more damage from somewhere. This gives rise to a variant solution that Thomas Pierre demonstrates:

Several people extended this logic into a far less subtle solution: Why cast Bone Splinters when you can threaten Steph’s life total with an attack? David Jacobs illustrates this:

Attack with Lifespring Druid and Saddleback Lagac. This leaves Steph with only a few options—if she lets 5 damage through, you can sacrifice two Scion tokens to kill her:

  • Steph blocks something with Hierarch and blocks the other attacker with something big enough to kill it. This means that she takes 1 from Cutthroat (you go to 4 life; opponent goes to 6 life). But now that she doesn't have mana to activate Pridemage, after combat, sacrifice two Scions for mana (you go to 6 life; opponent goes to 4 life) and put Visions of Brutality on Loxodon Smiter. Then, cast Unnatural Aggression, making it fight something. Steph loses 4 life and dies.
  • Steph doesn't block with Hierarch.

    • If Steph blocks and kills both attackers, and we have the 2 life needed to cast Bone Splinters on the Pridemage. We then cast Visions and Aggression on Smiter.
    • If Steph blocks Lagac and lets the Druid through, Bone Splinters after combat still gets us enough life to cast Visions and Aggression.

“If the Hierarch blocks,” Tim Reinholz observes, “it can't make mana for the Pridemage. And as long as an attack generates at least one dead creature, which it necessarily must, we can use the Visions–Aggression combo for the final damage.”

Tim’s insight is key in noting that you can actually take the Pridemage out of the way first. Lazy Zefiris takes this direction and then explains the rest in his video:

Winning with a Booster Draft deck against a Modern deck is a bit of a rarity, but it apparently can be done in this case. “I hope,” Regis Michelena adds, “Steph shakes off the loss to our convoluted plans and redeems herself with a victorious run at the Pro Tour.”


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