Today we're going to look at the remaining Green, Gold, and Colorless cards from Foundations that pique my interest. One interesting thing to note is that there actually seems to be a much lower number of Green cards than the other colors. There are only 17 Green cards in Foundations, while there are 27 White cards and 25 Blue cards, for example.
As usual, these aren't going to be the best or most expensive cards in the set, but rather cards that I think are cool.
Green, Multicolored, and Colorless Cards to Look Out for in Foundations
This card is wild. Any sort of Overrun effect without a way to push damage through is always a little suspect, though, so I don't think this will be a serious player, but giving all your creatures +10/+10 is pretty iconic. You only really need two creatures to get through for this to finish the game, so if you have a couple of cheap fliers that can push through damage, you could easily win the game.
A 4/3 for 3 mana with multiple abilities is just a great rate, but this guy drawing you creatures whenever another one of your creatures dies is one of the better abilities you could ask for. Now, unfortunately, this is going to have a big target on its head, and it's unlikely it won't be the first creature of yours that is killed, so you may not draw many cards off of it, but if you manage to draw even one, this guy is a great deal.
Blood Baron of Vizkopa was one of my favorite creatures from Dragon's Maze, which was a set that didn't have a ton of gems. Now, along comes Elenda, Saint of Dusk: another 4/4 for one less mana. While she doesn't have protection from Black and White, she does have a more reasonable hexproof from instants. She also becomes a 5/5 with evasion if you have even one life above your starting total. Her ceiling has her becoming a 9/9 instead of Blood Baron's 10/10, but that's basically negligible. This card seems awesome, and the fact that she's two relevant creature types is just icing on the cake!
Koma, World-Eater is basically two for two right now when it comes to sick designs. Both versions of Koma are great, and I'm kind of surprised this isn't a mythic. An 8/12 that can't be countered, has trample, ward 4, and makes four 3/3 serpents just for dealing any combat damage at all? That's a lot going on for 7 mana. With the old Koma you could use your serpents for some neat effects, but it would take you two turn cycles to get four of them. This Koma makes 12 power in creatures a turn after he's played. Just imagine giving him double strike...
Thankfully Day of Judgment is entering Standard, because this feels like it's going to be particularly difficult to deal with with just spot removal, especially with cards like Llanowar Elves ramping it into play
Just like Koma and Elenda, I'm sure Kykar, Zephyr Awakener is just meant to be a Commander card. That being said, it's a cool 3/4 flier that can either make 1/1 fliers or blink your creatures, both of which are extremely useful abilities, and all you need to trigger them is any noncreature spell. Kykar is like if Emeria Angel and Brago, King Eternal had a baby, and what a beautiful bird baby it is!
Look, I'm a sucker for Eldrazi, and I never thought a set that essentially amounts to a Core Set would include an Eldrazi, but here we are! For obvious reasons the casting cost is only generic mana, and not specifically Colorless mana.
Sire of Seven Deaths sure is a cool one. All of the ''sevens'' aside, this is a sick card. It's evasive, and lifelinky, and wardy, and it has a high power, and a reasonable mana cost. I don't even care about cheating this into play; I just want to cast it for 7 mana. The only thing it doesn't have is haste, which yeah, I get it. And if your opponent is at seven or less life, they better have a sweeper, because this guy is gonna seal the deal.
Both the Sire and Koma seem very similar as seven-drop threats that are hard to remove and command specific answers.
I really appreciate lands that produce Colorless mana, because they end up making the Eldrazi that require colorless mana better and easier to cast. Creature-lands are always good, and Soulstone Sanctuary seems like a good one. Sure, it costs a bit more to activate than Mutavault, but this is more akin to Faceless Haven. (Boy, they sure love giving land creatures all creature types.) I would even argue that four generic mana is easier to produce than three snow mana. Plus it has vigilance, just like the Faceless Haven.
Faceless Haven seemed to only see play in specific mono-colored snow decks that could support it, but I assume the Sanctuary will see play in a broader range of decks, including control decks that can handle having lands that only produce colorless.
Thanks for reading and I'll catch ya next time!
Frank Lepore